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BLUE FANG GAMES: | ||||||||||||||||||||||||||||||||||||||||
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This is the new Blue Fang Games logo. I modeled, textured, lit and animated the snake and the main forest scene. Oh, those clouds in the beginning? Maya fluid effects. It's a great solution for clouds if you have an extra 2 hours per frame. Download the movie…check it out. |
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| Blue Fang Games Movie | |||||||||||||||||||||||||||||||||||||||||
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| TECHNOLOGY, WE ARE THE ARMY: | |||||||||||||||||||||||||||||||||||||||||
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I was asked to do some cool, techy looking stuff. Really, that was the direction I got. So what's more techy than a satellite lens spying on earth? Not much. (I also did a satellite dish transition to earth, but I spared you). Those little people in the backround? Not real. Did I mention that this was for an Army-UCLA-Hollywood venture? After we did it, New Pencil had to find another insurance provider. |
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| Cool Tech 01 Movie | |||||||||||||||||||||||||||||||||||||||||
| Cool Tech 02 Movie | |||||||||||||||||||||||||||||||||||||||||
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| UNREAL MATINEE TEST : | |||||||||||||||||||||||||||||||||||||||||
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This is a test I worked on for Scion when Scion was still Scion. We wanted to show them that we could use matinee in Unreal so we could help with some cinematics. We didn't get the gig, but they liked the movie! The whole thing actually plays beginning to end in Unreal with no external editing. Not like that's a huge task, but I did have to do some fancy in-engine editing and scripting. See those explosions? They hide some pretty sloppy animation transitions. I love that stuff. |
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| Unreal Matinee Movie | |||||||||||||||||||||||||||||||||||||||||
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| TOTALLY SMART PIPES: | |||||||||||||||||||||||||||||||||||||||||
| This animation is a corporate logo. | |||||||||||||||||||||||||||||||||||||||||
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| Smart Pipes Corporate Logo Movie | |||||||||||||||||||||||||||||||||||||||||
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| SIMS 2 MOTION GRAPHICS: | |||||||||||||||||||||||||||||||||||||||||
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I've done quite a bit of motion graphic work in the past. Here's a sample. Not the most sexy line of work, but at the end of the day, it's kind of fun. This is for Sims 2, a franchise I'm very familiar with. I was also pulled in to do the transition effects between sketches. |
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| Sims 2 Motion Graphic Movie | |||||||||||||||||||||||||||||||||||||||||
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| ZOO TYCOON 2: | |||||||||||||||||||||||||||||||||||||||||
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This is a special segment to me. I was called in to put fur on two 800-pound gorillas. When the team rendered, fur flickered all over the screen. Two sleepless days and 34 render farm machines later, I had it working flawlessly. I also did the motion graphics. On this production, we broke everything down into layer passes with diffuse, spec, shadow and fur. We also edited the final cut (a week before release a gorilla escaped it's cage in Texas and mauled a kid. For some reason Microsoft wanted us to edit the gorillas "aggression"). |
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| Zoo Tycoon Logo Movie | |||||||||||||||||||||||||||||||||||||||||
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| ALIEN COW ABDUCTION: | |||||||||||||||||||||||||||||||||||||||||
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This is my sense of humor. I did this quick sketch some time ago, but I think it's still funny. It really does need to be seen in its 640 x 480 glory, but you will get the idea. I sent this movie to UFO sighting fan sites. I KNOW, I KNOW, that's mean. I think the motion tracking sold them. |
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| Cow Abduction Movie | |||||||||||||||||||||||||||||||||||||||||
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